Hero Datafile: X-Men Blue, Jean Grey (2017)


Back in 2013, X-Men comics decided to both shakes things up and brings things back with one hell of a twist. After Cyclops turned mutant extremist and allowed the Phoenix Force to control him and, in that state, killed Charles Xavier, Beast decided the best way to set things straight was to go into the past and retrieve the original X-Men from the Silver Age to try to talk sense to Cyclops.

The original intention was a short story that was meant to be a good jumping on point for readers. However, it has become the victim of its own success and now the time displaced X-Men have remained in the present for four years of real-time, now being sold under the title of X-Men Blue (as opposed to the main timeline team, X-Men Gold).

And, personally, I’m a big fan.

For the next series of posts, I’m planning on going through each member of the team and giving them their own datafile.

We’re going to start off with the resident Omega Level psychic, the team leader, Jean Grey.


Jean Grey has had a rough time since coming to the future. The first big shock came from the new name of the Xavier Institute: The Jean Grey Memorial School For Gifted Children. And it’s been downhill from there. Finding out she is a telepath, finding out she killed a galaxy, finding out she was dead, and many other terrible discoveries. The X-Men got a lot darker after their short stint in the Silver Age and it was a lot to take in.

Initially irresponsible with her powers and a menace in her attempts to escape her future, she has calmed down and slowly acclimated to the future. Though, accepting the terrible things that will happen to her is still far off.

A lot about the young Jean Grey differs from the older Jean Grey. Put on trial for the destruction of the galaxy that the Phoenix destroyed, she discovered the ability to leech off other people’s psychic to power her own. This new ability even allowed her to borrow the Phoenix Force’s power to defeat Galactucs when she was allowed to meet her future self by the Vanishing Point. While going on a journey of self-discovery to prepare for the Phoenix Force, she fought alongside the Unworthy Thor and learned she could make telekinetic weapons, which she perfected with Psylocke’s help.

And this is not even getting into her personality changes. Finding out about her future has made her more willing to take the initiative, as well generally more aggressive. She refuses to be a passive observer in her own life in an attempt to change the dark future she is trapped in. This change in personality is why, when Cyclops’ fear of going down the same path as his mutant extremist future-self made him unsure of being a leader, Jean Grey took over as team leader.

As team leader, Jean has been forced to make many tough decisions. Not the least of which has been trusting Magneto, their former greatest rival, when he says he has turned over a new leaf and operating in his mansion in Madripoor. She doesn’t fully trust him and tells the team to essentially sleep with one eye open, but, after reading his mind, she knows that he at least believes his own story.

And, just recently, as she worked alongside many Marvel heroes to find a way to stop the Phoenix Force, she found out she was being haunted by the ghost of main timeline Jean Grey, who both hopes to help her and teach her to accept reality.

Jean Grey


Jean Grey [public]


Solo d6
Buddy d8
Team d10


Not The Jean Grey You Know
From Another Time
Haunted By The Ghost Of Jean Grey
[d4 (+1 PP) or d8]

Power Sets:

Omega-Level Psychic

Enhanced Durability d8
Invisibility d6
Psychic Blast d10
Psychic Resistance d8
Subsonic Flight d8
Telekinetic Mastery d10
Telepathy d10
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
SFX: Powerful Psychic. Step back the highest die in your attack action pool to add a d6 and step up mental stress inflicted.
SFX: Psychic Leech. On a successful reaction against a psychic action, convert your opponent’s effect die into an Omega-Level Psychic stunt or step up an Omega- Level Psychic power until used in an action. If your opponent’s action succeeds, spend 1 pp to use this SFX.
SFX: Telekentic Weapon. When making a physical attack action using Telekinetic Control, step back the highest die in the pool to add a d6 and step up your effect die.
SFX: Versatile. Replace Psychic Blast, Telepathy or Telekinetic Mastery die with 2d8 or 3d6 on your next roll.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Omega-level Psychic. Recover Omega-Level Psychic when you recover that stress or wake up. If you take mental trauma, shutdown Omega-Level Psychic until you recover that trauma.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.


Combat Expert d8
Psych Expert d8
[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]


Hunted By The Phoenix

1 XP when you discuss your fear of the phoenix force.
3 XP when you discuss how to defeat the phoenix force or how best to run from it.
10 XP when you either relent and allow the phoenix force to take you or find a way to ward it off for good.

Trapped In A Dark Future

1 XP when you discuss how unfamiliar you are with the modern day and how different and worse things have become.
3 XP when you try to make up for a mistake of your future selves or try to escape from an event that could make you like your future selves.
10 XP when you either accept the mistakes your future selves made and accept them as your future or find a way to fix a critical one and succeed where your future selves failed.


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