Valiant Heroic Roleplaying – Archer

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Obadiah Archer was raised by his parents to be a devout christian. He was trained to be a holy warrior of Christiandom and mastered all forms of combat. He excelled past his 22 brothers and sisters and became an agent of the Dominion.

His first assignment: kill the Anti-Christ.

Sounds easy? Well, it got complicated. Fast. And the little boy from the anti-evolution amusement park started his first steps to a wider world.


It turned out the Anti-Christ was a drunk bouncer in New York. At the very least, that bouncer turned out to be an immortal Sumerian. But, he was also a mostly harmless wine-o.

Finding out his parents were in league with the Sect to try and take over the world, his world view was crushed. At his lowest, a vision appeared in his sleep of a godly figure telling him to work with Armstrong to protect the world.

Archer turned his back on the Sect and joined Armstrong to protect the world from the numerous evil conspiracies that secretly run the world.

While he’s not immortal, his endless list of skills and abilities certainly make up for it and make him endlessly successful in a fight.

If only he wasn’t such a wetblanket.


Archer 1

Obadiah “Obie” Archer [public]


Solo d6
Buddy d10
Team d8


Christian Values
Naive And Innocent
Mysterious Past
[d4 (+1 PP) or d8]

Power Set:

Bow Master

Weapon d8
Enhanced Durability d8
SFX: Disciplined Mind. If your pool includes a Bow Master power, you may replace two dice of equal size with one stepped-up die.
SFX: I Am On A Holy Mission.  Before you make an action including a Bow Master power you may move your physical stress die to the doom pool and step up the Master Combatant power for this action.
My Body Is A Weapon. On your next action or reaction, replace a Weapon die with 2d6.
Limit: For The Flesh Is Weak. Shutdown a Bow Master Power to get 1PP.
Limit: Sin Is The World. When you are exposed to something sinful and distasteful, step up your mental or emotional stress and take 1PP.


Mimic d12
SFX: Collective Unconsciousness. You may use Mimic to make an asset related to any learned ability from cooking to lockpicking to knifethrowing. Anything that can be learned. When doing so, add a d6 and step up the effect die by +1.
Limit: Not Everything Can Be Learned. Mimic cannot be used to mimic powers, unless they belong to a power set with the Psiot Limit.
Limit: Psiot. When affected by psiot-specific complications or tech, earn 1 PP.


Acrobatics Master d10
Combat Master d10
Covert Master d10
Medical Master d10
Vehicle Master d10
[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]


Bible Thumper

1 XP when you discuss other’s sins and try to put them on a righteous path.
3 XP when you get yourself into trouble due to your naivety about the real world.
10 XP when you either recognize the limits of your world view and open your mind or retreat from the sinful world for your own sanity.

Hopeless Romantic

1 XP when you talk about your beloved and your desire to be with them.
3 XP when you first take emotional stress in a scene.
10 XP when you either get together with your beloved or realize that she is not for you and move on.


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