Valiant Heroic Roleplaying – Armstrong

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There was a world before our own. A great series of civilizations that were wiped away in the great cataclysm. The event was so great that it became the inspiration for the biblical flood of Noah.

The truth is a lot stranger.

The truth gave birth to Armstrong, one of the three immortal brothers.


Cursed with immortality, Armstrong has walked the Earth since the time of the Old Testament. He has seen everything the world has to offer and been the target of many seeking his immortality.

But mostly, he got high. He got high a lot. Drunk as a skunk too. And he fucked a lot of women. Probably some men too.

The word is “hedonist” and it should have a picture of Armstrong next to it in the dictionary.

After many years of enjoying life, he found himself working security at a bar in New York. During one of his shifts, he crossed paths with a brainwashed assassin lead to believe he was the anti-Christ. While Armstrong is the farthest from a saint, he ain’t evil and he doesn’t want to see the world end again.

The two eventually joined forces in the most unlikely pairing: the hedonist and the Christian fundamentalist. Together, they fight every conspiracy theory in the world from the One Percent to Area 51.

Seriously, this is a great series. Only complaint is the artists can never decide if Armstrong is fat or muscular.


Armstrong 2.jpg

Aram Anni-Padda [secret]


Solo d6
Buddy d10
Team d8


Addicted To His Vices
Afraid To Get Too Close
Been There For Every Big Moment
[d4 (+1 PP) or d8]

Power Set:

Gifts of the Boon

Enhanced Durability d8
Superhuman Strength d10
Godlike Stamina d12
SFX: They Call Me “Armstrong” For A Reason. Double Superhuman Strength for an action, then add second-highest rolling die from that action to the doom pool.
SFX: It’s Harder To Kill Me Than You Think. Spend 1 PP to recover your physical stress and step back your physical trauma by –1.
SFX: Immortal. Spend 1 PP to ignore stress, trauma, or complications caused by aging, disease, poison, radiation, or vacuum.
Limit: Always The Ones Who Can Heal That Get Cut Up. After taking Physical Stress, you may choose to take a complication related to severe physical injury like blindness or a lost hand at d10 to take 1 PP. Decrease it by -1 step each round.
Limit: It’s Just That…You’ll Get Old. When exposed to the reality that you are the only immortal thing in the world, step up either mental or emotional stress and take 1 PP.
Limit: I Need A Drink. Shutdown any Gift of the Boon power to get 1PP.


Combat Expert d8
Crime Expert d8
Mystic Master d10
Psych Expert d8
[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]


Drunkenly Walking Through Eternity

1 XP when you partake in a mind-altering subject or flirt with someone.
3 XP when you get yourself in trouble because of your vices.
10 XP when you either sober up and take life seriously or sever an important tie because of your addictions.

Only My Brothers And I Are Eternal

1 XP when you talk about history and your place in it.
3 XP when you first get a PP from the It’s Just That…You’ll Get Old limit in a scene.
10 XP when you either get over your fears of getting too close to people or push all others away and wander alone.


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