Can You Do “Splats” In A Powered By The Apocalypse Game?

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Splats, which I’m defining as “sourcebooks that share the core game but can be their own game” for the purposes of this article, were popularized by White Wolf  in their Chronicles of Darkness line (originally called “New World of Darkness”). It can be a great way to expand on your engine and game-line without bloating your main game.

The existence of each other does not increase the rules complexity of each other and expands the types of adventures the engine can have. People can still do mixed splat titles and intersect the rules if they so desire.

It isn’t a common tactic in traditional roleplaying games — normally, sourcebooks expand on the main game and its play experience–, but it is an interesting alternative.

Powered By the Apocalypse (PbtA) is one of my favorite engines and I love seeing how people play around with it. Some fans of the engine have tried working in splat design to the engine to emulate some of their favorite settings and its interesting to examine the mechanics behind it all.

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Breakfast Cult – Interview With Paul Matijevic

breakfastcult.hallway.png(Credit: Maddi Gonzalez)

A year or so back, there was a contest on the Something Awful forums to make a halloween themed game. Paul Matijevic, known as Ettin and creator of Retrocausality, burst onto the contest with his Fate Accelerated (FAE) hack, Breakfast Cult.

A weird mix of cosmic horror, high school, and anime tropes, the title won the contest and a lot of interest on the forums.

Flash forward a few months and Paul has successfully kickstarted the title and  is deep in development on a much more robust, in-depth, and standalone version of the title.

Contrasting the elements of a school slice-of-life (at least on the surface) and the terrifying nature of cosmic horror, Breakfast Cult is certainly different from a lot of offerings currently on the market.

I recently had a chance to sit down with Paul Matijevic and discuss the development of his title.

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AMP: Year Three – Interview With Eloy Lasanta

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Back in 2014, a new supers trpg hit the market: AMP: Year One. Taking a scifi lens to the superhero genre,  AMP offered an interesting modern take on supers. Less about secret bases and costume crime fighting and more about trying to understand themselves and find a place in the world.

AMP: Year Two hit the shelves and established how things were going downhill. As AMPs became well-known, Saps, regular people, began to fight against a perceived threat to survival.

The world seems to only continue to fall into chaos with the new kickstarter from Third Eye Games: AMP: Year Three.

I’ve recently got a chance to sit down with its creator, Eloy Lasanta, and talk about his new kickstarter.

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Kevin Crawford’s Godbound Kickstarter Launches With An Open Playtest

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Kevin Crawford and Sine Nomine Productions is one of my favorite OSR companies.1 They have constantly produced quality titles on time. Unlike most OSR companies, Sine Nomine Productions is willing to experiment with the mechanics while still retaining the OSR feel.

Stars Without Numbers, Spears Of Dawn, Scarlet Heroes are my favorite titles of their library. A library about to make a new addition: Godbound: A Game of Divine Heroes.

With a strong Exalted-vibe, the title offers high fantasy adventure from level 1 with a focus on battle gods of all varieties.

Normally, I wouldn’t just do an advertisement. I like do interviews with some arguably being “plugs,” but I wouldn’t normally use this place as adspace. However, he asked his backers to spread the link to all in-dev material on the title.

If you want to see what the game is in its entirety as well as some previews of the stretch goals, just click the above link. It won’t be everyone, but it might be for you.

And, if you want to check out its Kickstarter, just click on its name.


1OSR (Old School Renaissance) refers to a subculture in Tabletop Roleplaying for gamers who prefer pre-3rd Edition D&D mechanics. For the record, I’m not an “OSR only” kind of guy or anything: I just play anything that’s fun and like to try a lot of different titles.

Burning Wheel: Pathing Out A Life

maxresdefaultLifepaths are a rarely explored method of character generation (chargen). Cutting up a character’s life into a series of stages and combining them can lead to some very evocative, dynamic, and real characters. Others method just do not provide the same experience. Burning Wheel (BW) has one of the best Lifepath systems in tabletop roleplaying. Breaking it down and understanding how BW’s overall system interacts with Lifepaths would help designers implement it properly in their own titles.

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