My love for Star Wars is no secret: I’m a huge fan.
The element that is most “Star Wars” to me is the Jedi/Sith conflict (and the force, which comes with it). While it isn’t the defining factor for everyone, it is the most unique element of Star Wars.
The Force, a mystical energy field generated by all life forms, is split between the light and the dark, good and evil. From this divide, an order of selfless warrior-monks and a secretive enclave of self-absorbed deceivers battle throughout the centuries in the name of their side of this cosmic battle. All of this occurring in a pulpy science fantasy setting that, outside this element, leans on the science-fiction side.
As many love the Jedi and the Sith, one might wonder what elements make them unique and how this can inspire works in their own settings.
Splats, which I’m defining as “sourcebooks that share the core game but can be their own game” for the purposes of this article, were popularized by White Wolf in their Chronicles of Darkness line (originally called “New World of Darkness”). It can be a great way to expand on your engine and game-line without bloating your main game.
The existence of each other does not increase the rules complexity of each other and expands the types of adventures the engine can have. People can still do mixed splat titles and intersect the rules if they so desire.
It isn’t a common tactic in traditional roleplaying games — normally, sourcebooks expand on the main game and its play experience–, but it is an interesting alternative.
Powered By the Apocalypse (PbtA) is one of my favorite engines and I love seeing how people play around with it. Some fans of the engine have tried working in splat design to the engine to emulate some of their favorite settings and its interesting to examine the mechanics behind it all.
Fate, the generic roleplaying game system, is at its best when its doing pulp. Atomic Robo is one of the best pulp comic books of the last ten years. It’s a match made in heaven and executed well to boot.
With the upcoming release of its first supplement, Majestic 12, I thought it’d be a good idea to tell people why I think it’s one of the best sourcebooks for Fate Core on the market.
(Credit: Maddi Gonzalez)
A year or so back, there was a contest on the Something Awful forums to make a halloween themed game. Paul Matijevic, known as Ettin and creator of Retrocausality, burst onto the contest with his Fate Accelerated (FAE) hack, Breakfast Cult.
A weird mix of cosmic horror, high school, and anime tropes, the title won the contest and a lot of interest on the forums.
Flash forward a few months and Paul has successfully kickstarted the title and is deep in development on a much more robust, in-depth, and standalone version of the title.
Contrasting the elements of a school slice-of-life (at least on the surface) and the terrifying nature of cosmic horror, Breakfast Cult is certainly different from a lot of offerings currently on the market.
I recently had a chance to sit down with Paul Matijevic and discuss the development of his title.
Back in 2014, a new supers trpg hit the market: AMP: Year One. Taking a scifi lens to the superhero genre, AMP offered an interesting modern take on supers. Less about secret bases and costume crime fighting and more about trying to understand themselves and find a place in the world.
AMP: Year Two hit the shelves and established how things were going downhill. As AMPs became well-known, Saps, regular people, began to fight against a perceived threat to survival.
The world seems to only continue to fall into chaos with the new kickstarter from Third Eye Games: AMP: Year Three.
I’ve recently got a chance to sit down with its creator, Eloy Lasanta, and talk about his new kickstarter.
Kevin Crawford and Sine Nomine Productions is one of my favorite OSR companies.1 They have constantly produced quality titles on time. Unlike most OSR companies, Sine Nomine Productions is willing to experiment with the mechanics while still retaining the OSR feel.
Stars Without Numbers, Spears Of Dawn, Scarlet Heroes are my favorite titles of their library. A library about to make a new addition: Godbound: A Game of Divine Heroes.
With a strong Exalted-vibe, the title offers high fantasy adventure from level 1 with a focus on battle gods of all varieties.
Normally, I wouldn’t just do an advertisement. I like do interviews with some arguably being “plugs,” but I wouldn’t normally use this place as adspace. However, he asked his backers to spread the link to all in-dev material on the title.
If you want to see what the game is in its entirety as well as some previews of the stretch goals, just click the above link. It won’t be everyone, but it might be for you.
And, if you want to check out its Kickstarter, just click on its name.
1OSR (Old School Renaissance) refers to a subculture in Tabletop Roleplaying for gamers who prefer pre-3rd Edition D&D mechanics. For the record, I’m not an “OSR only” kind of guy or anything: I just play anything that’s fun and like to try a lot of different titles.
7th Sea is a fondly remembered title from the late 90s. Written by John Wick, the title fell into unfortunate obscurity over the last decade. That is, until, it was recently revived in a highly successful kickstarter.
I recently got a chance to talk to John Wick about the title, his kickstarter, and his fans.