Back in 2010, Margaret Weis Productions released one of the best Superhero tabletop rpgs on the market: Marvel Heroic Roleplaying (MHR). Using a permutation of their already impressive Cortex+ system, MHR did what most Superhero games do not and emulate the nature of comics, as opposed to emulating superpowers.
Star Wars is no stranger to the tabeltop roleplaying scene. It’s first entry, West End’s Star Wars: The Roleplaying Game, kickstarted their entire expanded universe. Since then, Wizards of the Coast gave it three tries in d20. But, the most recent contender, Fantasy Flight, has really knocked it out of the park.
Fate, the generic roleplaying game system, is at its best when its doing pulp. Atomic Robo is one of the best pulp comic books of the last ten years. It’s a match made in heaven and executed well to boot.
With the upcoming release of its first supplement, Majestic 12, I thought it’d be a good idea to tell people why I think it’s one of the best sourcebooks for Fate Core on the market.
Just yesterday, Fellowship launched on Drivethrurpg. Developed by an acquaintance of mine, the title has been on my radar for quite a while and is an awesome game.
Libertad, of Quasar Knight Enterprises, reviewed our product, Dungeon Bastards, a little while back. Anyone interested in the title should check out the review. Always be an informed consumer.
As a reminder, Dungeon Bastards is a rules lite, irreverent roleplaying game built for short campaigns around muderhobos causing a ruckus in towns.
Full Disclosure: Libertad received a review copy of the title.