It has been a while since I did one of these. I’ve been trying to branch out on my blog sphere and try out some journalism. The interviews have been pretty damn fun and I have few more in the pipeline from some awesome, awesome people.
I’ve been working on my projects and have a few things to report that I hope everyone will enjoy!
7th Sea is a fondly remembered title from the late 90s. Written by John Wick, the title fell into unfortunate obscurity over the last decade. That is, until, it was recently revived in a highly successful kickstarter.
I recently got a chance to talk to John Wick about the title, his kickstarter, and his fans.
Lifepaths are a rarely explored method of character generation (chargen). Cutting up a character’s life into a series of stages and combining them can lead to some very evocative, dynamic, and real characters. Others method just do not provide the same experience. Burning Wheel (BW) has one of the best Lifepath systems in tabletop roleplaying. Breaking it down and understanding how BW’s overall system interacts with Lifepaths would help designers implement it properly in their own titles.
One of the biggest issues any licensed traditional roleplaying game has at the table is how to deal with the license characters. While some people will always want to play their original characters, there can be a clamor on who gets to play certain, franchise characters. For example, Doctor Who: Adventures In Time And Space suggests some soft approaches to who can play The Doctor (give it to the best player for the role, switch every adventure, switch on regeneration. etc.), but one could use the rules from Everyone Is John to mechanically model this dynamic.
“Don’t Split The Party.”
Anyone who’s been in the hobby for a while has heard the term before. It’s been around long enough to become a de facto rule for many GMs. And while there is some credence to the rule, titles like Tenra Bansho Zero, Powered By The Apocalypse Engine, 7th Sea, and Star Wars d6 have shown that breaking this “rule” is not only an option, but can lead to great gaming experiences.
Recently, I got a chance to sit down and play Toby Fox’s Undertale. It was really great and I highly recommend playing it, if you haven’t already. Of course, you don’t need me to tell you that considering how insanely popular the title has been. What I plan on doing here is trying to relate some of the cool ideas presented in the game back to tabletop roleplaying games.
Why? It just sounded like a fun idea and it might lead to some fun adventures in the future.