Blue Blood First Draft

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Tongues like daggers and knives in the back are what you’ll need to survive if you want try out my latest, smaller roleplaying game: Blue Blood.

I showed an incomplete draft in my earlier update post. Since then, I’ve finished the first draft and have had some time to playtest it.

It seems to be working well so far, but internal “creator-in-the-game” playtesting is far from reliable as I know the intent of every rule. Can’t really judge if the rules are legible or the if the GM advice is good when you’re the one who wrote it, after all.

Anyway, if anyone wants to take a peak at draft one, here it is.

AMP: Year Three – Interview With Eloy Lasanta

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Back in 2014, a new supers trpg hit the market: AMP: Year One. Taking a scifi lens to the superhero genre,  AMP offered an interesting modern take on supers. Less about secret bases and costume crime fighting and more about trying to understand themselves and find a place in the world.

AMP: Year Two hit the shelves and established how things were going downhill. As AMPs became well-known, Saps, regular people, began to fight against a perceived threat to survival.

The world seems to only continue to fall into chaos with the new kickstarter from Third Eye Games: AMP: Year Three.

I’ve recently got a chance to sit down with its creator, Eloy Lasanta, and talk about his new kickstarter.

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Kevin Crawford’s Godbound Kickstarter Launches With An Open Playtest

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Kevin Crawford and Sine Nomine Productions is one of my favorite OSR companies.1 They have constantly produced quality titles on time. Unlike most OSR companies, Sine Nomine Productions is willing to experiment with the mechanics while still retaining the OSR feel.

Stars Without Numbers, Spears Of Dawn, Scarlet Heroes are my favorite titles of their library. A library about to make a new addition: Godbound: A Game of Divine Heroes.

With a strong Exalted-vibe, the title offers high fantasy adventure from level 1 with a focus on battle gods of all varieties.

Normally, I wouldn’t just do an advertisement. I like do interviews with some arguably being “plugs,” but I wouldn’t normally use this place as adspace. However, he asked his backers to spread the link to all in-dev material on the title.

If you want to see what the game is in its entirety as well as some previews of the stretch goals, just click the above link. It won’t be everyone, but it might be for you.

And, if you want to check out its Kickstarter, just click on its name.


1OSR (Old School Renaissance) refers to a subculture in Tabletop Roleplaying for gamers who prefer pre-3rd Edition D&D mechanics. For the record, I’m not an “OSR only” kind of guy or anything: I just play anything that’s fun and like to try a lot of different titles.

Dragon World – Interview With Ewen Cluney

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Back in the 90s, there was a lot of silly, fantasy anime that hit American shores. Slayers, gained a bit of a cult following among D&D fans for being “how D&D was in play.” Ewen Cluney, creator of School Girls, Magical Burst, Magical Fury, and other titles, wants to bring those silly adventures to life in his new title, Dragon World.
Using the Powered By Apocalypse Engine and lessons he learned from many years of game design, Dragon World looks to give players the wacky, zany experiences of those old shows.

I recently got a chance to talk to Ewen Clueny about the title, Japanese roleplaying games, and his thoughts on games.

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Burning Wheel: Pathing Out A Life

maxresdefaultLifepaths are a rarely explored method of character generation (chargen). Cutting up a character’s life into a series of stages and combining them can lead to some very evocative, dynamic, and real characters. Others method just do not provide the same experience. Burning Wheel (BW) has one of the best Lifepath systems in tabletop roleplaying. Breaking it down and understanding how BW’s overall system interacts with Lifepaths would help designers implement it properly in their own titles.

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