Dragon World – Interview With Ewen Cluney

Back in the 90s, there was a lot of silly, fantasy anime that hit American shores. Slayers, gained a bit of a cult following among D&D fans for being “how D&D was in play.” Ewen Cluney, creator of School Girls, Magical Burst, Magical Fury, and other titles, wants to bring those silly adventures to life in his new title, Dragon World.
Using the Powered By Apocalypse Engine and lessons he learned from many years of game design, Dragon World looks to give players the wacky, zany experiences of those old shows.

I recently got a chance to talk to Ewen Clueny about the title, Japanese roleplaying games, and his thoughts on games.

Continue reading

Burning Wheel: Pathing Out A Life

maxresdefaultLifepaths are a rarely explored method of character generation (chargen). Cutting up a character’s life into a series of stages and combining them can lead to some very evocative, dynamic, and real characters. Others method just do not provide the same experience. Burning Wheel (BW) has one of the best Lifepath systems in tabletop roleplaying. Breaking it down and understanding how BW’s overall system interacts with Lifepaths would help designers implement it properly in their own titles.

Continue reading

When Everyone Wants To Be The Star


One of the biggest issues any licensed traditional roleplaying game has at the table is how to deal with the license characters. While some people will always want to play their original characters, there can be a clamor on who gets to play certain, franchise characters. For example, Doctor Who: Adventures In Time And Space suggests some soft approaches to who can play The Doctor (give it to the best player for the role, switch every adventure, switch on regeneration. etc.), but one could use the rules from Everyone Is John to mechanically model this dynamic.

Continue reading

Undertale And Tabletop RPGs


Recently, I got a chance to sit down and play Toby Fox’s Undertale. It was really great and I highly recommend playing it, if you haven’t already. Of course, you don’t need me to tell you that considering how insanely popular the title has been. What I plan on doing here is trying to relate some of the cool ideas presented in the game back to tabletop roleplaying games.

Why? It just sounded like a fun idea and it might lead to some fun adventures in the future.

Spoiler Warning

Continue reading